﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ComponentModel;

namespace Fantasy_Fall_Level_Editor
{
    [ToolboxItem(true)]
    class DoubleBufferedPanel : Panel
    {
        public DoubleBufferedPanel()
        {
            this.DoubleBuffered = true;
            this.SetStyle(ControlStyles.ResizeRedraw, true);
        }
    }
}
